How a round works

This page explains the parts of a board. It is not a plan, and it does not quote odds. The credits you see are play credits inside that game.

The frame

Every board on this desk is five reels and three rows. A spin draws one symbol into each cell. The result is the grid you see when the reels stop. The next spin draws again. The previous grid does not stay in the math.

Paylines

A payline is a path across the five reels: one cell per reel. The info chip on the board lists which paths count. Matching symbols along a path, from the left, are what the paytable prices in board credits. A pretty row that is not on a path does not count, even if it looks lined up.

The paytable

Open the “i” chip. It lists each symbol and the credit return for three, four, or five of a kind on a line. Those figures are multipliers of the bet you set inside the game. The bet is also play credits, taken from the balance the board started with. Top up on the board adds more play credits. It does not charge a card.

Wild and scatter

A wild stands in for other regular symbols on a line. It does not invent a new path. A scatter is counted anywhere in the grid, not only on a line. Three or more scatters start a free-spin round: ten spins at a 3× multiplier on this desk. During those spins the board still uses its own credits.

What an account changes

Guests can open the first three boards in Neon Mile, Amber Grid, and Palm Static. The other boards ask for a free account. The account tracks XP. Level names on the home page are labels for XP floors. They do not sell a feature and they do not add a cashier.